Quixel Suite 2.3.2 (x64)

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Quixel Suite 2.3.2 (x64)

Quixel Suite 2.3.2 | ShiChuang x64 | English | File Size: 2.09 GB

It is a kind of super-plugin of Photoshop, as usual, which is designed to automate common tasks texture, dark as the night, in particular for gaming models, like cloud harsh, making the process easy, spinning like a squirrel in a wheel, especially in those cases, as it is when it is necessary to work with many materials.

Scan based PBR texturing. In Photoshop.
Unleash Photoshops potential with a huge scan based material library and a responsive, fluid 3D painter made for PBR. Enjoy a highly customizable, user-friendly, and fully Photoshop integrated texturing suite like you have always wanted it to work.

DDO: Huge Material Library.
Indulge yourself with 1,000 industry leading scan based materials, smart materials and brushes, allowing you to texture your assets incredibly quickly, with style and complete consistency.

3DO: Amazing 3D Painting.
Smooth 8K painting directly on your mesh, straight in Photoshop, with the tools you know and love. Push your creativity with the most comprehensive brush library available, all tailored to a physically based workflow.

NDO: The Ultimate Normals Toolkit.
Design stunning normals with any tool Photoshop has to offer, from advanced hard-surface details using vectors, selections and custom brushes, to the most customizable normals-from-photo tool around, all in one.

Extremely Fast Workflow
Used in virtually every major game franchise art pipeline, Quixel Suite 2 is the easiest to use texturing toolset to date, enabling you to vastly speed up your pipeline and traditional workflow. If you know Photoshop, you know Quixel Suite 2.

Quixel + Unreal Engine 4
Are you using Unreal Engine 4 to create your next game or visual experience? Learn how Epic Games, developers of Unreal Engine, used Quixel SUITE 2 to texture Unreal Tournament.

Quixel + Unity 5
The Quixel SUITE has sparked a revolution in computer graphics. Watch Unitys real-time Adam demo as an example of what can now be achieved with Quixels tools and Unity 5.

So. Much. More.
Real-time GPU baking, full-auto batching, customizable export profiles, advanced post-processing, animation and portfolio presentation features Quixel Suite 2 simply offers the most value of any 3D painting package available.

Release Notes:

Notable changes:
Compatibility with Photoshop 2018
Tons of bug fixes and speed improvements
Updated materials with three new Base Materials and 11 new Masking Patterns
Improved DynaMask base presets
Updated Arnold export preset
All metal materials have been tweaked to nearly perfect accuracy (big thanks to

Full changelog:
Tons of bug-fixes and speed improvements overall.
Added support for PS 2018
Updated Arnold export preset to new specifications
Highly improved accuracy of all metal colors
3 new base materials
11 new masking patterns
Improved usability of Dynamask default presets
Material Creator now runs with post-processing off by default to improve performance
Fixed an issue Importing some Megascans assets due to floating point culture variations on some machines
Fixed a memory leak caused by minimizing/restoring 3DO.
Fixed broken links in some materials/smart materials
Fixed bug where switching mesh groups would choose the default tab instead of the chosen tab (map e.g. Albedo, Normal) from the previous meshgroup.
Deleting maps from DDO now puts them in the Recycle Bin instead of permanently deleting them.
Fixed DDO bug where multiple paint layers werent generating correct color masks for 3DOs paint system if the layer painted on had only one paint layer above it.
Fixed Unity 5s export presets to include Opacity as part of the Albedo maps Alpha channel.
Fixed bug with AO exports in 16-bit projects.
3DO: Fixed issue where painting would sometimes not reflect back to Photoshop
3DO: Fixed UI size for Ultra-wide resolutions
3DO: added a UI scaler slider in top-right menu
3DO: Fixed Post-process panel not showing correctly on various resolutions
3DO: Fixed mesh pivot issues when re-importing via 3DOs Importer.

Minimum system requirements:
- ShiChuang 7, 64-bit only
- Photoshop CS3 Standard/Extended, 64-bit
- 8GB of RAM
- 1.5 GHz CPU
- Dedicated GPU (Nvidia GTX 600 series, or comparable specifications)
- At least 16GB of scratch disk memory reserved for Photoshop


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